# Nushell 0.38

Nushell, or Nu for short, is a new shell that takes a modern, structured approach to your commandline. It works seamlessly with the data from your filesystem, operating system, and a growing number of file formats to make it easy to build powerful commandline pipelines.

Today, we're releasing 0.38 of Nu. This release includes polish to the user interface, improvements to how columns are passed, lots of bug fixes, and updates on the upcoming engine.

# Where to get it

Nu 0.38 is available as pre-built binaries (opens new window) or from crates.io (opens new window). If you have Rust installed you can install it using cargo install nu.

If you want all the goodies, you can install cargo install nu --features=extra.

As part of this release, we also publish a set of plugins you can install and use with Nu. To install, use cargo install nu_plugin_<plugin name>.

# What's New

# Quickly jump to a shell (tw4452852)

If you've used shells, you've no doubt used the n and p commands to quickly jump between them. This can be a big time saver when you're working in multiple directories.

In this release, we've added a g command that helps you quickly jump to a particular shell. This helps in the cases where you end up with more than two shells open and you already know what shell you want to jump to.

# Additional improvements

# Engine-q

Engine-q continues to grow to become the upcoming engine for Nushell. Over the last three weeks, it gained basic filesystem support, improved completions, lots of new internal commands including select, ps, sys, and more.

We've also added a full module system, a new error reporter using miette (opens new window), and support for externals.

It's grown to the stage that some of us are starting to dogfood using engine-q as our shell.

# Looking ahead

For the next few months, as engine-q matures, we'll be contributing to both Nushell and engine-q. This will help Nushell continue to grow and help support users of Nushell. We'll also use the knowledge we get from support Nushell in how we design these last pieces of engine-q.

As it grows, we'll make a way to help us test engine-q until we're confident it's ready to be moved into place.